Adventist Youth Ministries
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​Uniform Specifications

Dress Uniform (Type A)​
​GIRLS/LADIES - 
Bottle Green  A-line (slim) skirt; Dark Beige blouse (shirt type blouse with short sleeves)

BOYS/MEN - 
Bottle Green pants,
​Dark Beige shirt (with short sleeves and regular collar)


BOYS/GIRLS MEN/LADIES - 
Black shoes, Black socks 
Black belt, Black Baret
Black tie (optional)


SCARF - 
The Pathfinder scarf is part of the uniform and worn with an Pathfinder slide.
Staff members who are Master Guides may wear their Master Guide scarves

​
SASH - 
Sash is Bottle Green and worn at appropriate times.
​Adventurer awards are NOT to be worn on the Pathfinder sash; only Pathfinder honors are to be worn on sash.​


Picture
EMBLEMS - 
Pathfinder Patch - place on right sleeve
Pathfinder World - place on left sleeve
Club Crescent - place on right sleeve above Pathfinder patch
Pathfinder honors - worn on the sash
​Class Pins - worn on shirt or blouse pocket
Field Uniform (Type B)​
 GIRLS/LADIES - 
Bottle Green A-line (slim) skirt; 
White/Black/Grey T-shirt


BOYS/MEN - 
Bottle Green pants, 
White/Black/Grey T-shirt


BOYS/GIRLS MEN/LADIES - 
Black shoes
Black socks 
Black belt

BARET - (optional)

SCARF - (optional)
The Pathfinder scarf is part of the uniform and worn with an Pathfinder slide.
​Staff members who are Master Guides may wear their Master Guide scarves


​SASH - (optional)
Sash is Bottle Green and worn at appropriate times.
​Adventurer awards are NOT to be worn on the Pathfinder 
​sash; only 
Pathfinder honors are to be worn on sash.
​
Picture
The field uniform is used during most club meetings, and on camp-outs.  Field uniform for the Pathfinders and staff is a T-shirt and blue pants. Each club may create its own design for field uniform T-shirts and sweatshirts.  A few suggestions for designs on T-shirts are: 

Pathfinder logo 
Local club logo 
Pathfinder and local club logo 
Uniform
The Pathfinder uniform helps make the Pathfinder program real and visible. It is emblematic and representative of the worldwide club’s ideals and standards. Each individual member becomes a very vital representative of the organization, and wearing the uniform will help to provide a consciousness of belonging to a club that rightly represents the Adventist youth of today. If the uniform is worn as ordinary clothing it will have failed in its purpose.
 
​The uniform should always be neat and clean. To wear it commonly for ordinary play or work lowers its dignity. The Pathfinder Club program should be so valuable to each member that the uniform will be acquired and worn with enthusiasm.

Uniforms should be worn:
  • At all Pathfinder meetings
  • At any public gathering when any or all act as: Messengers, Ushers, Guard of honor, Color Guards
  • On occasions as specified by Pathfinder director
  • At special Pathfinder services
  • While engaging in witness activity, or community service such as Ingathering, distributing food baskets, flowers, literature, etc.
Uniforms should not be worn:
  • By nonmembers
  • When engaged in selling or solicitation for personal profit, or for commercial or political purposes
  • At any time or place when it’s wearing discounts the organization or casts reflection upon the uniform, lowers its dignity and esteem, and makes it commonplace.
The Uniform
The official uniform for the Adventurer, Pathfinders, Master-Guide, and Ambassador is stipulated by the General Conference of Seventh-day Adventist® Youth Ministries Department. Any deviation or changes, including, but not limited to, the uniform’s style and color, must first be authorized by the General Conference of Seventh-day Adventist® Youth Ministries Department.
Basic Uniform
Should include the Pathfinder world emblem and the Pathfinder scarf. Other insignia and styles of uniforms are determined by each Division in keeping with the norms and economic conditions of the fields under their care.
The Insignia
While the uniform of the Pathfinder Club varies in regions or even countries around the world, the insignia and where they are placed are well nigh universally the same. Designing and setting the position of the insignia and/or working any changes or additions is the responsibility of the World Pathfinder Director and the General Conference in consultation with the divisions. Clubs, conferences, unions and divisions may make no exceptions or variations without the definite permission from the World Pathfinder Headquarters.
The insignia are divided into two categories:
  1. Identification Insignia are the group of emblems that signify the organization to which the person belongs.
  2. Recognition/award Insignia are emblems indicating class achievement, position, or special achievements in conduct or service.​
Insignia
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  • home
  • Junior Youth
    • MASTER GUIDE >
      • MG Curriculum
      • PLA - Pathfinder Leadership Award
      • PIA - Pathfinder Instructors Award
      • Uniform Specifications
      • Logos
      • MG FLAG
      • Resource
    • ADVENTURERS >
      • Awards >
        • By Level >
          • Little Lamb STARS
          • Eager Beaver Chips
          • Busy Bee Awards
          • Sunbeam Awards
          • Builder Awards
          • Helping Hand Awards
        • By Category >
          • STARS
          • CHIPS
          • Arts & Crafts
          • Household Arts
          • Nature
          • Recreation
          • Spiritual
          • Multi-Level Awards
          • Reading Awards
      • Progressive Classes >
        • Little Lamb
        • Eager Beaver
        • Busy Bee
        • Sunbeam
        • Builder
        • Helping Hand
      • Aim/Motto/Pledge/Law
      • Philisophy & Objectives
      • Adventurer Song
      • Uniform
      • Logos >
        • Emblem Meaning
      • ADVENTURERS FLAG
      • Resources
    • PATHFINDERS >
      • HONORS >
        • ADRA
        • Arts & Crafts
        • Health & Science
        • Household Arts
        • Nature
        • Outdoor Industries
        • Outreach Ministries
        • Recreation
        • Vocations
      • ACHIEVEMENT CLASSES >
        • FRIEND
        • COMPANION
        • EXPLORER
        • RANGER
        • VOYAGER
        • GUIDE
      • AIM/MOTTO/PLEDGE/LAW >
        • PHILOSOPHY & OBJECTIVES
      • PATHFINDER SONG
      • HOW TO ORGANIZE A PATHFINDER CLUB >
        • CLUB MEMBERSHIP REQUIREMENTS
        • STRUCTURE & ORGANIZATION
      • MASTER AWARDS >
        • EXCELLENCE AWARD
      • UNIFORM SPECIFICATIONS >
        • Insignia
      • LOGOS >
        • EMBLEM MEANING
      • PATHFINDERS FLAG
      • RESOURCES
  • Senior Youth
    • SENIOR YOUTH LEADER >
      • SYL Curriculum
      • Logos
      • SYL FLAG
      • Resource
    • AMBASSADORS >
      • MISSION, AIM, MOTTO & PLEDGE
      • PHILISOPHY & OBJECTIVES
      • PROGRAMMING FUNDAMENTALS
      • MEMBERSHIP
      • UNIFORM
      • LOGOS
      • AMBASSADORS FLAG
      • RESOURCES
    • YOUNG ADULTS >
      • MISSION, AIM, MOTTO & PLEDGE
      • OBJECTIVES
      • BIBLE STUDIES >
        • ELIJAH PROJECT
        • DISCIPLESHIP DOWNLOADS
        • DISCUSSION QUESTIONS
        • OUTREACH MISSION
        • PROGRAMMING IDEAS
        • PROGRAM PLANNERS
      • UNIFORM
      • LOGOS
      • YOUNG ADULTS FLAG
      • RESOURCES
  • more...
    • LEADERSHIP TRAINING >
      • Master Guide
      • Senior Youth Leader
      • OYIM
      • PCM
    • EVENTS >
      • GYLC - Global Youth Leadership Congress
      • GYD - Global Youth Day
      • WOP - Week Of Prayer
      • PD - Pathfinder Day
    • AY MODEL
    • AY GOLD AWARD
    • AY SILVER AWARD