Adventist Youth Ministries
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​Uniform

aim / motto / pledge / law
Philosophy & objectives
song
uniform
Dress Uniform 
(Type A) ​
​GIRLS/LADIES - 
Navy blue A-line (slim) skirt;
White blouse (shirt type blouse with short sleeves)


BOYS/MEN - 

Navy blue pants,
​White shirt (with short sleeves and regular collar)


BOYS/GIRLS MEN/LADIES - 
Black shoes, Black socks 
Black belt, Black Baret

Black tie (optional)

SCARF - 

The Adventurer scarf is part of the uniform and worn with an Adventurer slide. Staff members who are Master Guides may wear their Master Guide scarves

SASH - 
Sash is navy blue and worn at appropriate times. A Y honors are NOT to be worn on the Adventurer sash; only Adventurer awards are to be worn on sash.
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EMBLEMS - 
Adventurer Patch, place on right sleeve Adventurer World, place on left sleeve Club Crescent, place on right sleeve above Adventurer patch Adventurer Awards, worn on the sash Class Pins, worn on shirt or blouse pocket
Field Uniform (Type B)​
GIRLS/LADIES - 
Navy blue A-line (slim) skirt; 
Light blue T-shirt


BOYS/MEN - 
Navy blue pants, 
Light blue T-shirt


BOYS/GIRLS MEN/LADIES - 
Black shoes, Black socks 
Black belt,
Black Baret 
(optional)

SCARF - 

The Adventurer scarf is part of the uniform and worn with an Adventurer slide. Staff members who are Master Guides may wear their Master Guide scarves

SASH - 
Sash is navy blue and worn at appropriate times. A Y honors are NOT to be worn on the Adventurer sash; only Adventurer awards are to be worn on sash.
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The field uniform is used during most club meetings, and on camp-outs. Field uniform for the Adventurers and staff is a T-shirt and blue pants. Each club may create its own design for field uniform T-shirts and sweatshirts. A few suggestions for designs on T-shirts are:

1. Adventurer logo 
2. Local club logo 
3. Adventurer and local club logo
Uniform
The Adventurer uniform helps make the Adventurer program real and visible. It is emblematic and representative of the worldwide club’s ideals and standards. Each individual member becomes a very vital representative of the organization, and wearing the uniform will help to provide a consciousness of belonging to a club that rightly represents the Adventist youth of today. If the uniform is worn as ordinary clothing it will have failed in its purpose.
 
​The uniform should always be neat and clean. To wear it commonly for ordinary play or work lowers its dignity. The Adventurer Club program should be so valuable to each member that the uniform will be acquired and worn with enthusiasm.

Uniforms should be worn:
  • At all Adventurer meetings
  • At any public gathering when any or all act as: Messengers, Ushers, Guard of honor, Color Guards
  • On occasions as specified by Pathfinder director
  • At special Adventurer services
  • While engaging in witness activity, or community service such as Ingathering, distributing food baskets, flowers, literature, etc.
Uniforms should not be worn:
  • By nonmembers
  • When engaged in selling or solicitation for personal profit, or for commercial or political purposes
  • At any time or place when it’s wearing discounts the organization or casts reflection upon the uniform, lowers its dignity and esteem, and makes it commonplace.
The Uniform
The official uniform for the Adventurer, Pathfinders, Master-Guide, and Ambassador is stipulated by the General Conference of Seventh-day Adventist® Youth Ministries Department. Any deviation or changes, including, but not limited to, the uniform’s style and color, must first be authorized by the General Conference of Seventh-day Adventist® Youth Ministries Department.
Basic Uniform
Should include the Adventurer world emblem and the Adventurer scarf. Other insignia and styles of uniforms are determined by each Division in keeping with the norms and economic conditions of the fields under their care.
The Insignia
While the uniform of the Adventurer Club varies in regions or even countries around the world, the insignia and where they are placed are well nigh universally the same. Designing and setting the position of the insignia and/or working any changes or additions is the responsibility of the World Pathfinder Director and the General Conference in consultation with the divisions. Clubs, conferences, unions and divisions may make no exceptions or variations without the definite permission from the World Pathfinder Headquarters.
The insignia are divided into two categories:
  1. Identification Insignia are the group of emblems that signify the organization to which the person belongs.
  2. Recognition/award Insignia are emblems indicating class achievement, position, or special achievements in conduct or service.​
INSIGNIA PLACEMENT





​LEFT SLEEVE


​​The Adventurer World emblem is to be worn on left sleeve 1½” below the shoulder seam.


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​RIGHT SLEEVE


​​The Adventurer World emblem is to be worn on left sleeve 1½” below the shoulder seam.

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SASH

Adventurer awards and class pins, only. If you have earned any AY/Pathfinder Honors you are not to place them on your sash.




NAME TAG

Your name tag is to be centered over the right pocket or its equivalent position on the sash or blouse.




STAFF

Your staff rank stripe goes between the club name crescent and the Adventurer Club Emblem. Move the Adventurer Club Emblem down an extra inch.

​You are to wear an Adventurer sash (not an AY/Pathfinder sash) even if you are a Master Guide.


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  • home
  • ADVENTURERS
    • Awards >
      • By Level >
        • Little Lamb STARS
        • Eager Beaver Chips
        • Busy Bee Awards
        • Sunbeam Awards
        • Builder Awards
        • Helping Hand Awards
      • By Category >
        • STARS
        • CHIPS
        • Arts & Crafts
        • Household Arts
        • Nature
        • Recreation
        • Spiritual
        • Multi-Level Awards
        • Reading Awards
    • Progressive Classes >
      • Little Lamb
      • Eager Beaver
      • Busy Bee
      • Sunbeam
      • Builder
      • Helping Hand
    • Aim/Motto/Pledge/Law
    • Philisophy & Objectives
    • Adventurer Song
    • Uniform
    • Logos >
      • Emblem Meaning
    • ADVENTURERS FLAG
    • Resources
  • PATHFINDERS
    • HONORS >
      • ADRA
      • Arts & Crafts
      • Health & Science
      • Household Arts
      • Nature
      • Outdoor Industries
      • Outreach Ministries
      • Recreation
      • Vocations
    • ACHIEVEMENT CLASSES >
      • FRIEND
      • COMPANION
      • EXPLORER
      • RANGER
      • VOYAGER
      • GUIDE
    • AIM/MOTTO/PLEDGE/LAW >
      • PHILOSOPHY & OBJECTIVES
    • PATHFINDER SONG
    • HOW TO ORGANIZE A PATHFINDER CLUB >
      • CLUB MEMBERSHIP REQUIREMENTS
      • STRUCTURE & ORGANIZATION
    • MASTER AWARDS >
      • EXCELLENCE AWARD
      • AY SILVER AWARD
      • AY GOLD AWARD
    • UNIFORM SPECIFICATIONS >
      • Insignia
    • LOGOS >
      • EMBLEM MEANING
    • PATHFINDERS FLAG
    • RESOURCES
  • AMBASSADORS
    • MISSION, AIM, MOTTO & PLEDGE
    • PHILISOPHY & OBJECTIVES
    • PROGRAMMING FUNDAMENTALS
    • MEMBERSHIP
    • UNIFORM
    • LOGOS
    • AMBASSADORS FLAG
    • RESOURCES
  • YOUNG ADULTS
    • MISSION, AIM, MOTTO & PLEDGE
    • OBJECTIVES
    • BIBLE STUDIES >
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    • UNIFORM
    • LOGOS
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  • PCM
    • CHAPTERS
  • more...
    • LEADERSHIP TRAINING >
      • MASTER GUIDE >
        • MG Curriculum
        • PLA - Pathfinder Leadership Award
        • PIA - Pathfinder Instructors Award
        • Uniform Specifications
        • Logos
        • MG FLAG
        • Resource
      • AY MODEL
      • SENIOR YOUTH LEADER >
        • SYL Curriculum
        • Logos
        • SYL FLAG
        • Resource
    • Ministries
    • Initiatives >
      • 1000 MISSIONARIES
      • OYIM
      • PRAYER NETWORK
      • CORPORATE BIBLE READING PROJECT
      • YOUNG PROFESSIONALS
      • VOICE OF YOUTH
      • YOUTH ALIVE
    • EVENTS >
      • Adventurer Day
      • Pathfinder Day
      • Ambassador Day
      • Global Youth Day
      • PCM Day